Host Application: 3ds MaxHost Application Version: 7, 8, 9, 2009, 2010, 2011Operating System: MultiplePlugin Version: Various
Power Solids - Experiene the revolution in Solids Modeling!
Until recently, NURBS - based Solids Modeling has been confined to high end non-artistic engineering applications; howver nPower's Solids for 3DS Max changes everything. Power Solidsprovides designers and artists an exceprional, intuitive modeling environment with unrestricted access to Solids geometry.
Consider the flexibility of sculpting your mechanical model by interactivel manipulating the underling curve netwrok. Imagine being able to do this while maintaining a valid double precision NURBS-based solids model. Command the power of procedural Booleans allowing you to cut, intersect, union and merge without worrying about polygonal errors. Enjoy the benefits of advanced solids filleting by simply selecting any edge or set of edges and applying numerous fillet combinations that work. Think of the possibilities of resolution independant geometry that has unlimited detail for rendering. This same geometry can also be exported for post-process applications such as NC, Finite Element Analysis, dimensioning, stereo lithography, manufacturing, etc. If your looking for a modeling tool to expand your creative potential then you need to experience Power Solids.
Power Solid Features:
Powerful Artist Oriented User Interface - for fast, flexible construction and editing
Intelligent NURBS Skethcer - easilt sketch, draw or trace complex NURBS curve networks
Solids Boolean features - Join, intersect, merge, subtract and trim complex combinations of surfaces and solids without polygon artifacts
Advanced surface and Solids Filleting - Round any edge or edges with numerous fillet types and any combination of radii
Powerful Shelling and Joining - Quickly turn any number of NURBS surfaces into Solids geometry
Inetlligent Objects - Retain parameterization and includs full, navigatable, per-object history
Resolution Independant Mesh - Power Solids NURBS objects are procedural allowing you the freedom to increase or decrease the polygon count of the Viewport Mesh or Render Mesh
Power Navigator - Provides a full hierarchy browser giving you the immediate access to objects nested in the history stack
Power Editable NURBS - Direct editing of NURBS objects similar to Max's EditableMesh tool. It includes: Hide, Unhide, Swlwte, Faces, Flip Normals, Unify Normals, Intersection, Attach, Detach, etc
Quick Help Prior to Installing Power Solids...
After installing Power Solids and selecting the appropriate plugin in the first dialogue option, the following config file (nPower_Config30.ini) should be created in the root Max directory. If you are having any difficulties with the product, first check if the config file has the corresponding attribute:
[AvailablePowerTools]
PowerSolids=1
PowerSurfa=0
PowerNURBSPro=0
PowerTranslatorsBasic=0
PowerTranslatorsUniversal=0
PowerTranslatorsPro=0
PowerTranslatorsRhino=0
Note: *Please ensure that NEITHER NURBSPro or Translators Pro is enabled*
Installation Instructions:
If you have a previous version (including demo version), first uninstall the previous version. And then use the following instructions.
1. Download the installer from the links provided in your download email from CGDepot.com (choose the version that matches your version of 3ds Max / Viz)
2. Run the installer on your machine. Make sure to choose the appropriate product during the install (choose Power Solids). Also, make sure that you select the correct top level 3ds Max directory to install to. For example, the default 3ds Max installation directory for Max 9 is C:/Program Files/Autodesk/3ds Max 9.
3. If you have not received one yet, request a serial number from
support@cgdepot.com.
4. Start up Max and try to do a Power sketch- a different authorization dialog will pop up - make sure that "Localhost" is selected, and then click on the "Authorize" button, and choose the online authorization. Then enter the Serial number that you received (along with your personal information).
For additional help please read our FAQ located in the
Support Forums.